![]() ![]() Tomorrow: Not there yet, but used the warriors - yawn.įuture: The Jupiter of Mt. CE, for both choppers AND Strike Team utilization, really get stregthened via swam designs, strong attack boosting, and a strong AO. PME: MG-Team (the first unit with contact skill, takes a bit of learning to use it effectively, was awesome with rogues)ĬE: 3 choices, all for different reasons - no order: AAV (contact skill, but more power), choppers (impervious to artillery AND first out under user control), Strike Team (if used in an 8 unit swarm, becomes MOST effective). Modern: Nothing was memorable, didn't stay long. Progressive: Conscript (one of the best all-around warriors I called it the go-to for deep GE fighting when I needed more power). Indy: Jaegers (as someone said, a powerful light unit with depth and range. ![]() (1+7,2+6)Ĭolonial: Grenadiers (not because they're heavy,because of their ability to hit +2 spaces away) My list, by age: (opinions will vary wildly and widely, of course), but these warriors added depth and different vectors of competency to my army (and maybe yours.)- With or without rogues weighting designs. ![]()
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